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By: Mary Flanagan

In: Stardom and Celebrity: A Reader

Chapter 25: Mobile Identities, Digital Stars, and Post-Cinematic Selves

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Mobile Identities, Digital Stars, and Post-Cinematic Selves
Mobile identities, digital stars, and post-cinematic selves
MaryFlanagan

Lara Croft, the 3-D star of the action game series Tomb Raider, has become the most popular computer game character ever. Created by Core Design in England, Lara's game series Tomb Raider (I, II, III, IV: The Last Revalation, and soon to be released Tomb Raider Chronicles), distributed by Eidos Interactive, has helped create a new star system in the arena of electronic gaming. Since premiering in 1996, her games have sold over six million copies—some of the best-selling video game titles in history. In the game, players control Lara Croft, a female Indiana Jones-style swashbuckling archaeologist on a global quest to whisk away artifacts from “exotic” locales in epic, colonialist CD ...

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