Summary
Contents
Written for the busy classroom teacher, this book provides quick access to an abundance of Circle Time activities. Building on the success of the first edition, this new book retains the original edition’s clarity and ease-of-access, whilst providing more than twice as much material. It has also been updated to take account of new legislation, including Every Child Matters and The National Standard for Healthy Schools. Clear headers guide the reader to core games and appropriate themes, each with helpful hints for planning and implementation, and to assist the smooth running of the sessions. The theme section demonstrates ways of using core Circle Time activities such as ‘Sentence Completion’ and ‘Silent Statements’ to explore sensitive issues such as friendships and bullying. An important new feature is a structure to help readers understand what they should be expecting from pupils during Circle Time at each key stage. New and expanded sections on group work and the development of Circle Time are also included. This is a valuable resource for teachers, educational psychologists and youth workers, whether they are experienced Circle Time practitioners or new to the technique.
All Change Games
All Change Games
These games are sometimes known as ‘energisers’. They allow teachers to move friendship groups or troublesome groups in a subtle and fun way, also the group can be changed during the session so children can work with new partners. It may be necessary if children are excitable, to remind them about moving across the circle quietly without touching anyone.
Postman
Aim: Encourages the development of listening, memory, cooperation and sequential thinking.
Game 1
The facilitator gives everyone a number.
The facilitator calls out, ‘The postman is calling at numbers two and twelve’.
Children with these numbers change places.
If the call is ‘collection time’ all change places.
Game 2
Remove one chair from the circle. A child stands in the centre of the circle.
The facilitator calls out, ‘The ...